Scifi City Environment
Horizon of infinite metal buildings and streets with bridges.
The scene is comprised entirely of modular assets and making use of Trim sheet.
Everything on this piece was done in those two weeks including lighting.
I really wantedto do an exterior scifi scene using modular workflow for detailed appearance.
Created in Unreal Engine 5.1
Apart from in engine port process volume, there was no external editing applied, which means the renders represent the actual in game environment.
Optimised modular assets with just 1 trim sheet allow the game ready approach and optimisation.